VCT Masters 

Become the Nightmare

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CLIENT
Riot Games
VCT

STUDIO
Massive Assembly

ROLE
Brand Direction
Type Direction

Brand Design

EXPERTISES
Branding
Typography

Motion Graphics

SECTOR
Esport
Entertainment

The start of the /22 season was a pivotal moment to expand the VCT series' appeal with a distinct narrative for the Masters Series. Collaborating with Massive Assembly, I led the design of the opening title sequence for "Become the Nightmare." Despite a tight timeline, the campaign resonated deeply within the VCT community by embracing horror themes. It showcased our ability to innovate quickly in esports branding, refining typography and narrative tone to deliver a compelling viewer experience.

Working closely with Massive Assembly, we executed rapid iterations and focused creative decisions. From refining visuals to enhancing emotional impact, every aspect of "Become the Nightmare" was meticulously crafted to elevate the VCT brand narrative. This initiative not only reinforced our commitment to dynamic storytelling in esports but also set a new standard for engaging brand experiences in competitive gaming.

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TITLE DESIGN

The Nightmare

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CREDITS

Client
Riot Games

Studio
Massive Assembly
+ NMBRS 

Creative Direction
Jason Yeh
Eugene Seo

Design Direction
Suleyman Yazki

Title Design
Suleyman Yazki
Champ Panupong Techawongthawon

Original Music
HEALTH

2D Animation

Champ Panupong Techawongthawon
Murilo Almedia

Edit
Ronaldo Amador

Concept Art
Jannes Ennen

NMBRS Creative Producing
Victor Hedström

3D Design, Composite & Character Animation
Neil Hilken
Haram Jung
Baris Yavuz
Manny Contreras

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© 2025 Suleyman Yazki | Design & Direction