VCT Masters Reykjavik

WHERE FEAR MEETS GLORY

Suleyman_Yazki_MainCover_VCTMasters-min

Client
Riot Games
/ Valorant

Studio
Massive Assembly

Role
Brand Direction 
Type Direction
Brand Design

Expertises
Branding
Typography
Motion Graphics


Industry
Esport
Sport
Entertainment

Awakening the nightmare
The commencement of the /22 season represented far more than just another tournament cycle; it was a pivotal juncture to drastically expand the Valorant Champions Tour’s global appeal through a distinct and immersive narrative. For the Masters Series, we moved away from standard competitive tropes to explore a darker, more visceral aesthetic. Collaborating closely with the motion design experts at Massive Assembly, I led the art direction and design of the opening title sequence christened "Become the Nightmare." By embracing psychological horror themes, we crafted a campaign that did not just announce a schedule but established a mood transforming the player experience from a mere game into a high-stakes battle for survival. This thematic shift allowed us to cut through the noise of the esports landscape, offering the community a storyline that felt dangerous, urgent, and undeniably fresh.
Crafting chaos at speed
The production reality behind this cinematic achievement was defined by high-intensity collaboration and an unforgivingly tight timeline. Working in lockstep with Massive Assembly, we established a workflow centered on rapid prototyping and decisive creative problem-solving. This phase was not just about speed, but about precision; we meticulously refined the typography to feel unsettling yet legible and tuned the narrative tone to balance entertainment with competitive integrity. Every glitch effect, lighting choice, and sound cue was scrutinized to enhance the emotional weight of the sequence. It was a testament to our ability to innovate under pressure, proving that complex, high-concept branding could be executed swiftly without sacrificing the intricate details that discerning fans appreciate.
Redefining the spectacle
Ultimately, the "Become the Nightmare" campaign did more than just introduce the teams; it resonated deeply across the VCT ecosystem, sparking conversations and fan engagement well beyond the broadcast. The success of this project underscored the immense value of risk-taking in creative direction, demonstrating that esports audiences crave sophisticated storytelling alongside gameplay. By elevating the brand narrative through such a distinct lens, we reinforced our commitment to dynamic, world-building experiences. This initiative effectively set a new standard for competitive gaming branding, showing that when design meets storytelling with intent, it can turn a standard tournament broadcast into a culturally significant event.
Suleyman_Yazki_TransitionCover_VCTMasters-min

TITLE DESIGN

The Nightmare

Dev_1C-min
Dev_3C-min
Dev_4C-min
Dev_7C-min
Dev_8C-min
Dev_2C-min
Suleyman_Yazki_Cover1_VCTMasters-min
CREDITS

Client
Riot Games

Studio
Massive Assembly
+ NMBRS 

Creative Direction
Jason Yeh
Eugene Seo

Design Direction
Suleyman Yazki

Title Design
Suleyman Yazki
Champ Panupong Techawongthawon

Original Music
HEALTH

2D Animation

Champ Panupong Techawongthawon
Murilo Almedia

Edit
Ronaldo Amador

Concept Art
Jannes Ennen

NMBRS Creative Producing
Victor Hedström

3D Design, Composite & Character Animation
Neil Hilken
Haram Jung
Baris Yavuz
Manny Contreras

Work    |    About    |    Contact

© 2025 Suleyman Yazki | Design & Direction